Participants can vary from incident commanders to teams and will be faced with a flow of information and communication injects through the simulation of realistic communication media.
Instructors and staff can prepare numerous types of fictive, controlled communication channels (e.g. a news channel or news paper, social media channels, e-mail, chat applications and systems) and make them look like the channels in the real world (e.g. CM social media looks like the real social media). These media can be prefilled with messages, images, videos and files available at the start of the and with content that becomes available to participants during the exercise. With a simple unhide action, or by starting advanced storyline events, these instructors control duriong the exercise when this information becomes available. Of course, instructors and role-players can also add new messages and visualsduring the conduct of the exercise. Furthermore, exercise staff have full control over the advancement of time during the exercise (e.g. pause or fast-forward).
Instructors set which participants have access to which media. Thereby simulating a difference in information positions between participants (e.g. Police has more information available only to them). Using these media, participants should anaylse the information available to them and use these channels to communicate with each other and to the outside world.
Supported Use Cases
Simulate news spreading through different channels
Train decision making and communication based on available information
DRIVER+ project has received funding from the European Union's 7th Framework Programme for Research,